RedShift Render

Biased Rendering

Redshift is a biased renderer. Redshift uses approximation and interpolation techniques to achieve noise-free results with relatively few samples, making it much faster than unbiased rendering.

Redshift supports several biased global illumination techniques including:

Brute Force GI
Photon Mapping (with Caustics)
Irradiance Cache (similar to Irradiance Map and Final Gather)
Irradiance Point Cloud (similar to Importons and Light Cache)
You choose the techniques that work best for your particular scene.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s